FreeBuild Development

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Re: FreeBuild Development

Post by DShiznit on Sun Jan 17, 2010 8:20 pm

Sigfig :3 wrote:Actually, torque doesn't have any kind of prediction, which is why vehicles don't loop going forward when server connection is lost. AFAIK, torque simulates vehicles solely on the server and sends transform data to the client, which is why you see vehicles jerking more than looping.


It doesn't loop going forward when connection is lost because CONNECTION WAS FUCKING LOST. The engine may be retarded some times but it's not THAT retarded. All that jerking is from the client trying to predict where the vehicle is going based on the last transform data given by the server and getting it wrong.

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Re: FreeBuild Development

Post by travismick on Sun Jan 17, 2010 9:10 pm

All that jerking

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Re: FreeBuild Development

Post by pielikey on Sun Jan 17, 2010 9:36 pm

travismick wrote:
All that jerking


+1

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Re: FreeBuild Development

Post by Sigfig :3 on Mon Jan 18, 2010 3:04 am

DShiznit wrote:
It doesn't loop going forward when connection is lost because CONNECTION WAS FUCKING LOST. The engine may be retarded some times but it's not THAT retarded. All that jerking is from the client trying to predict where the vehicle is going based on the last transform data given by the server and getting it wrong.


FYI: prediction algorithms don't magically stop interpolating when no new transform is given

in torque, players have the suggested kind of prediction. when a connection is lost but the network device is dropped, players move forward along standard interpolation and then loop back. i doubt garage games would set up a system where players are predicted by completely different means than rigid bodies. that would require two separate collision systems which a lightweight engine like torque 1.3 has no reason having.

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Re: FreeBuild Development

Post by DShiznit on Mon Jan 18, 2010 9:09 pm

You said on the last page that torque's vehicles are not handled like that, you two-faced prick...

Also:
pielikey wrote:
travismick wrote:
All that jerking


+1


+2

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Re: FreeBuild Development

Post by Sigfig :3 on Mon Jan 18, 2010 9:51 pm

In the last post I recall saying vehicles were server only, as did I in the second post. If I mixed them up let's go with the first post, I've been tired recently.

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Re: FreeBuild Development

Post by DShiznit on Tue Jan 19, 2010 1:22 pm

I said they were handled by the server, which periodically updates the clients, and you denied it. Then you said players were handled that way, and that torque(you said 1.3, which is what blockland retail uses, which is NOT what we're using. We're using 1.5, which is much more advanced than 1.3) wouldn't handle players and vehicles differently because of differences in collision detection. Stop changing sides and pick one!

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Re: FreeBuild Development

Post by Sigfig :3 on Tue Jan 19, 2010 4:47 pm

I was talking about v002, which runs on 1.3.

My argument for the vehicles is that they are simulated only by the server, and there is little to no client prediction with them. They are unstable because of this.

Player, on the other hand, are simulated on the client side and transform data is uploaded to the server every few frames. Ingame, this appears to be a more stable method of physics simulation.

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Re: FreeBuild Development

Post by DShiznit on Wed Jan 20, 2010 2:48 am

stability has been fixed already. There IS client-prediction, even in blockland002(which uses 1.2 btw, not 1.3), I've seen it. They Jerk the same way as the players when the connection is shit...

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Re: FreeBuild Development

Post by Sigfig :3 on Wed Jan 20, 2010 3:37 pm

Well, back in RTB they were handled by the server. That was why crashing a vehicle in to stuff too hard would kill the server but not the client.

How has stability been fixed? Did they upgrade the collision detection?

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Re: FreeBuild Development

Post by DShiznit on Wed Jan 20, 2010 5:14 pm

I forget where he made the post, but I think he found a place where infinite loops were being generated and fixed it, adding a bit of bounce back in the process. It still crashes if you fire a weapon like the quantum gun(which has a huge push back) in a vehicle, but short of that there's nothing you can do to cause a crash(as far as I know).

Also, I've been in situations in RTB where I hit something way to fast, and I crashed, but the server didn't.

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Re: FreeBuild Development

Post by Sigfig :3 on Wed Jan 20, 2010 6:47 pm

Never had a client only crash because of vehicles. Had them because of weapon scripts, but never vehicles.

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Re: FreeBuild Development

Post by DShiznit on Wed Jan 20, 2010 7:54 pm

you didn't use the skis much did you?

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Re: FreeBuild Development

Post by Sigfig :3 on Wed Jan 20, 2010 11:46 pm

i never actually crashed with the skis, they always worked fine for people on my server

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Re: FreeBuild Development

Post by Demon Spawn on Wed Jan 20, 2010 11:56 pm

I love skis <3

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Re: FreeBuild Development

Post by pielikey on Thu Jan 21, 2010 1:23 am

Skiing in real life is way less glitchy than the crappy blockland ones.

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Re: FreeBuild Development

Post by DShiznit on Thu Jan 21, 2010 3:45 am

Yeah, but trees fucking hurt IRL

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Re: FreeBuild Development

Post by pielikey on Thu Jan 21, 2010 11:00 am

Good point, but I don't recall ANY vegetation in the ski slope for blockland. So we don't know, maybe it punches you in the face if you hit a tree.

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Re: FreeBuild Development

Post by DShiznit on Thu Jan 21, 2010 1:09 pm

I use to ski down the slide in pig's backyard and bust my ass on the tree right in front of it.

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Re: FreeBuild Development

Post by pielikey on Thu Jan 21, 2010 3:59 pm

don't go down ass-first you won't bust your ass then

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Re: FreeBuild Development

Post by Demon Spawn on Thu Jan 21, 2010 11:04 pm

pielikey wrote:don't go down ass-first you won't bust your ass then
Pretty sure he likes the feeling.

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Re: FreeBuild Development

Post by DShiznit on Fri Jan 22, 2010 1:30 am

oh burned! wait, what?

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Re: FreeBuild Development

Post by pielikey on Fri Jan 22, 2010 1:32 am

SELF-INFLICTED BURN!

Go cry emofag

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Re: FreeBuild Development

Post by DShiznit on Fri Jan 22, 2010 2:19 am

waaaaaaaa I'm gonna be an hero!!!

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Re: FreeBuild Development

Post by Demon Spawn on Fri Jan 22, 2010 5:23 am

He's been burned so hard he turned into.....

THE HUMAN TORCH

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Re: FreeBuild Development

Post by pielikey on Fri Jan 22, 2010 11:53 am

And the award for least likely to get the joke goes to...

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