FreeBuild Development
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Re: FreeBuild Development
Sigfig :3 wrote:Actually, torque doesn't have any kind of prediction, which is why vehicles don't loop going forward when server connection is lost. AFAIK, torque simulates vehicles solely on the server and sends transform data to the client, which is why you see vehicles jerking more than looping.
It doesn't loop going forward when connection is lost because CONNECTION WAS FUCKING LOST. The engine may be retarded some times but it's not THAT retarded. All that jerking is from the client trying to predict where the vehicle is going based on the last transform data given by the server and getting it wrong.
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DShiznit- Posts: 1479
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Re: FreeBuild Development
travismick wrote:All that jerking
+1
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pielikey- Posts: 1471
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Re: FreeBuild Development
DShiznit wrote:
It doesn't loop going forward when connection is lost because CONNECTION WAS FUCKING LOST. The engine may be retarded some times but it's not THAT retarded. All that jerking is from the client trying to predict where the vehicle is going based on the last transform data given by the server and getting it wrong.
FYI: prediction algorithms don't magically stop interpolating when no new transform is given
in torque, players have the suggested kind of prediction. when a connection is lost but the network device is dropped, players move forward along standard interpolation and then loop back. i doubt garage games would set up a system where players are predicted by completely different means than rigid bodies. that would require two separate collision systems which a lightweight engine like torque 1.3 has no reason having.
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Re: FreeBuild Development
You said on the last page that torque's vehicles are not handled like that, you two-faced prick...
Also:
+2
Also:
pielikey wrote:travismick wrote:All that jerking
+1
+2
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DShiznit- Posts: 1479
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Re: FreeBuild Development
In the last post I recall saying vehicles were server only, as did I in the second post. If I mixed them up let's go with the first post, I've been tired recently.
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Re: FreeBuild Development
I said they were handled by the server, which periodically updates the clients, and you denied it. Then you said players were handled that way, and that torque(you said 1.3, which is what blockland retail uses, which is NOT what we're using. We're using 1.5, which is much more advanced than 1.3) wouldn't handle players and vehicles differently because of differences in collision detection. Stop changing sides and pick one!
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DShiznit- Posts: 1479
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Re: FreeBuild Development
I was talking about v002, which runs on 1.3.
My argument for the vehicles is that they are simulated only by the server, and there is little to no client prediction with them. They are unstable because of this.
Player, on the other hand, are simulated on the client side and transform data is uploaded to the server every few frames. Ingame, this appears to be a more stable method of physics simulation.
My argument for the vehicles is that they are simulated only by the server, and there is little to no client prediction with them. They are unstable because of this.
Player, on the other hand, are simulated on the client side and transform data is uploaded to the server every few frames. Ingame, this appears to be a more stable method of physics simulation.
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Hostile: Full of hedonistic assholes"
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Re: FreeBuild Development
stability has been fixed already. There IS client-prediction, even in blockland002(which uses 1.2 btw, not 1.3), I've seen it. They Jerk the same way as the players when the connection is shit...
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DShiznit- Posts: 1479
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Re: FreeBuild Development
Well, back in RTB they were handled by the server. That was why crashing a vehicle in to stuff too hard would kill the server but not the client.
How has stability been fixed? Did they upgrade the collision detection?
How has stability been fixed? Did they upgrade the collision detection?
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"Hostile: Im technically a grown up"
"_s//igfig_: i assume you think college is a terrible thing also
Hostile: yeah
Hostile: Full of hedonistic assholes"
http://www.wimp.com/hugscampaign/
"_s//igfig_: so you're trying to take free hugs into a "fuck society" thing
Hostile: Yeah"

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Re: FreeBuild Development
I forget where he made the post, but I think he found a place where infinite loops were being generated and fixed it, adding a bit of bounce back in the process. It still crashes if you fire a weapon like the quantum gun(which has a huge push back) in a vehicle, but short of that there's nothing you can do to cause a crash(as far as I know).
Also, I've been in situations in RTB where I hit something way to fast, and I crashed, but the server didn't.
Also, I've been in situations in RTB where I hit something way to fast, and I crashed, but the server didn't.
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DShiznit- Posts: 1479
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Re: FreeBuild Development
Never had a client only crash because of vehicles. Had them because of weapon scripts, but never vehicles.
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"Hostile: The music back then [1971] wasn't plagued by commercial biggotry"
"Hostile: Im technically a grown up"
"_s//igfig_: i assume you think college is a terrible thing also
Hostile: yeah
Hostile: Full of hedonistic assholes"
http://www.wimp.com/hugscampaign/
"_s//igfig_: so you're trying to take free hugs into a "fuck society" thing
Hostile: Yeah"

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Re: FreeBuild Development
i never actually crashed with the skis, they always worked fine for people on my server
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"Hostile: The music back then [1971] wasn't plagued by commercial biggotry"
"Hostile: Im technically a grown up"
"_s//igfig_: i assume you think college is a terrible thing also
Hostile: yeah
Hostile: Full of hedonistic assholes"
http://www.wimp.com/hugscampaign/
"_s//igfig_: so you're trying to take free hugs into a "fuck society" thing
Hostile: Yeah"

Sigfig :3- Admin
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Re: FreeBuild Development
Skiing in real life is way less glitchy than the crappy blockland ones.
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pielikey- Posts: 1471
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Re: FreeBuild Development
Good point, but I don't recall ANY vegetation in the ski slope for blockland. So we don't know, maybe it punches you in the face if you hit a tree.
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the quantum _sigfig_: :o
Pielikey: no you know what's creepier
Pielikey: that means in order to get your computer pregnant...
Pielikey: this is my new signature by the way"

pielikey- Posts: 1471
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Re: FreeBuild Development
I use to ski down the slide in pig's backyard and bust my ass on the tree right in front of it.
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DShiznit- Posts: 1479
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Re: FreeBuild Development
don't go down ass-first you won't bust your ass then
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"the quantum _sigfig_: so if i'm part machine
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the quantum _sigfig_: :o
Pielikey: no you know what's creepier
Pielikey: that means in order to get your computer pregnant...
Pielikey: this is my new signature by the way"

pielikey- Posts: 1471
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Re: FreeBuild Development
Pretty sure he likes the feeling.pielikey wrote:don't go down ass-first you won't bust your ass then
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Demon Spawn- Posts: 1639
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Re: FreeBuild Development
SELF-INFLICTED BURN!
Go cry emofag
Go cry emofag
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Most Quote of the Week presented by Sigfig
"the quantum _sigfig_: so if i'm part machine
the quantum _sigfig_: i might be the father of whatever's in the hdd
the quantum _sigfig_: :o
Pielikey: no you know what's creepier
Pielikey: that means in order to get your computer pregnant...
Pielikey: this is my new signature by the way"

pielikey- Posts: 1471
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Re: FreeBuild Development
He's been burned so hard he turned into.....
THE HUMAN TORCH
THE HUMAN TORCH
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Demon Spawn- Posts: 1639
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Re: FreeBuild Development
And the award for least likely to get the joke goes to...
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"the quantum _sigfig_: so if i'm part machine
the quantum _sigfig_: i might be the father of whatever's in the hdd
the quantum _sigfig_: :o
Pielikey: no you know what's creepier
Pielikey: that means in order to get your computer pregnant...
Pielikey: this is my new signature by the way"

pielikey- Posts: 1471
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